First steps into a new direction (soft-surface modelling)
At first when decided with the other artist (Bas). That I was going to be modeling the animals, it was a bit scary and exciting at first. Because I focus more on hard-surface modeling than soft-surface modeling, so soft-surface was still pretty new to me. But I also wanted to improve myself in terms of soft-surface modeling, so I saw this as an excellent oppertunity.
Because soft-surface modeling has a different workflow than hard-surface modeling. I started to look up some tutorials on Youtube and started to study other people’s work. This gave me a clear view on how to get started.
First I looked up the anatomy of the model I had to make (dog, cat etc.). After doing that, I started to create a simple rough mesh that represented the animal.
Ferret (rough shape):
The next step was to improve the anatomy, add some more details and fixing the meshflow of the model.
Ferret (Anatomy + fixes):
The final steps were to smooth the model, unwrap it and put it into Mudbox. So it could be textured.
Ferret (final mesh + texture):
This was my very first time of using Mudbox for texturing. Mudbox offers a very pleasant way of texturing simple 3D models. You don’t have to waste time by perfectly unwrapping a model and then texturing it in 2D photoshop. In Mudbox you can import your model and paint DIRECTLY ONTO IT! This saved a lot of time.
I continued this workflow with every other soft-surface model, luckily I didn’t encounter any problems during this process.
As a 3D artist it was a very learning experience because it was almost completely new to me. And I had very little experience when it came to soft-surface modeling.
When I presented the models to the client/s they seemed to be very happy with the results. And that is always nice to know that someone is happy with your work.