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IEEE AIxVR 2024 is over. We hope you enjoyed it and express our gratitude to everyone working in front of and behind the scenes to make it happen and to the USC Institute for Creative Technologies for hosting it at their wonderful venue. Local chair Yajie Zhao and her team created an interactive 3D environment of the conference venue with some of the posters that were presented (more will be added soon). You can check out this interactive environment of ICT here. Note that it requires a high bandwidth connection. If it doesn’t load on your network, you find a video of it here. We also like to thank everyone who attended and contributed and hope to see as many of you as possible again at

IEEE AIxVR 2025 in Lisbon, Portugal.

We are sure Joaquim Jorge and his team will do a great job in setting up an exciting and wonderful event. We are looking forward to it!

IEEE AIxVR 2024 Hall of Fame

Keynote day 1: Randall Hill, Jr.
How We Built the Holodeck (minus the parts that break the laws of physics)

Keynote day 2: Georgia Gkioxari
From Pixels to Percepts - The Evolution of Machine Vision through AI

Keynote day 3: Chloe LeGendre
Remain in Light: Realistic Augmented Imagery in the AI Era


First call for papers
Submit your work to the 1st call for papers (full/short papers, industry papers) by Sep 17 Sep 22, 2023, AoE.

Second call for papers
Submit your work to the 2nd call for papers (late-breaking-results and poster / demo and video papers) by Oct 20 Oct 25, 2023, AoE.

Accepted special sessions
Submit your work to one of the special sessions by Oct 20 Oct 25, 2023, AoE:
AI for VR/AR,
VR/AR for AI,
Computational creativity in VR/AR,
AI and/or XR for teaching and training

Accepted workshops
Deadlines extended! AI and AR/VR for Exergaming (deadline extended to Nov 22),
XR technologies in Museums (deadline extended to Nov 16),
Healthcare Intelligence and eXtended Reality (deadline extended to Nov 22)


Submit your paper
via EasyChair


The conference program.

Author information
Information for authors about final paper upload and presentations at the conference.

Registration information
Registration fees, requirements for authors, and link to registration system.

Venue, remote attendance & travel info
Information about the venue, travel, and remote attendance for people who cannot join in person.




Call for special sessions & workshops
Get involved by organzing a special session or workshop at the conference.

Organizers, chairs, and committees.

Contact & History
Contact information and information about previous years' conferences


Email us!

Be aware that this is the website for the conference formerly known as IEEE AIVR, which has been renamed to IEEE AIxVR and moved from December to January. We are not affiliated or related in any way to other events named AIVR. See here for a history of this event.

Welcome to the 6th IEEE International Conference on Artificial Intelligence & extended and Virtual Reality! IEEE AIxVR is a unique event, addressing researchers and industries from all areas of Artificial Intelligence as well as Augmented, Mixed, and Virtual Reality. It provides an international forum for the exchange between those fields, to present advances in the state of the art, identify emerging research topics, and together define the future of these exciting research domains. We invite researchers from Virtual Reality (VR) as well as Augmented Reality (AR) and Mixed Reality (MR) to participate and submit their work to the program. Likewise, work on Artificial Intelligence (AI) that has a relation to any of these fields or potential for the usage in any of them is welcome. Please refer to the call for papers for further details.

IEEE AIxVR is sponsored by IEEE's Technical Committee of Semantic Computing and as such committed to the ethical, moral, and legal guidelines specified in the equity, diversity, and inclusion statements of IEEE.