IEEE AIxVR 2026 IMPORTANT DATES

IEEE AIxVR 2026 (logo)
January 26-28, 2026, Osaka, Japan

PROGRAM

Registration starts each day at 8:30 at the registration desk in the hallway.
Demos take place during the coffee breaks in the foyer or hallway.
Grayed out time slots are single tracks.

AIxVR 2026 Program overview
Monday, January 26, 2026 Tuesday, Jan 27, 2026 Wed, Jan 28, 2026
Sigma Hall Seminar room Sigma Hall Seminar room Sigma Hall Seminar room
08:30 Breakfast Breakfast Breakfast
09:00 Opening & keynote 1   Keynote 2   Works in progress session 2 Exergames
09:30     Exergames
10:00     Exergames
10:30 Coffee & demos (Foyer) Coffee & demos (Foyer) Coffee break (Foyer)
11:00 Paper
session 1
  Paper
session 3
  Works in progress 3 Exergames
11:30     Exergames
12:00 Lunch break (bento lunch boxes) Lunch break (bento lunch boxes) Lunch break (bento lunch boxes)
12:30
13:00
13:30 Paper
session 2
  Paper
session 4
  Paper
session 5
 
14:00      
14:30 XRobot AI-AXESS   XRiM Exergames
15:00 Coffee & demos (Foyer) Coffee & demos (Foyer) XRiM Exergames
15:30 XRobot AI-AXESS Works in progress session 1 Industry XRiM Exergames
16:00 XRobot AI-AXESS Industry XRiM Exergames
16:30 XRobot AI-AXESS Industry Awards  
17:00 XRobot AI-AXESS     Self-organized social events
17:30 Reception Banquet (off campus)

Paper Presentations (15 minutes for presentation and 2-3 minutes for Q&A)

Day 1 (Jan 26)
Paper Session 1: Applications in Education and Training
Session chair: Nobuyuki Umezu, Ibaraki University
Paper Session 2: XR Systems, Rendering, and Content Generation (3 papers)
Session chair: Gregory Welch, University of Central Florida
Day 2 (Jan 27)
Paper Session 3: Cybersickness, Physiology, and User State Modeling (3 papers)
Session chair: Tse-Yu Pan, National Taiwan University of Science and Technology
Paper Session 4: Immersive Training and Professional Education in XR (5 papers)
Session chair: Yuichi Hiroi, Cluster Metaverse Lab
Day 3 (Jan 28)
Paper Session 5: Social Interaction and Intelligent Agents in Virtual Environments (3 papers)
Session chair: Takashi Komuro, Saitama University

WiP Presentations (8 minutes for presentation and 1-2 minutes for Q&A, including time for switching laptops)

Day 2 (Jan 27)
WIP Session 1 (8 papers)
Session chair: Alexander Marquardt, Nara Institute of Science and Technology
  1. Interpreting High-Dimensional Earth–Moon Space Mission Design with Supervised Learning and Augmented Reality, Justin Schmitt, Seur Gi Jo, Marc Torrente, Henry Arnold, Michelle Aros, Barbara Chaparro, Kathleen Howell and David Canales
  2. Sight By Sound: Real-Time Sonification of Stereo Depth Maps Using Hilbert Curves for Assistive Navigation with Virtual Training Environment, Milian Ingco and Sejong Yoon
  3. Modeling a Pupillary Response on reaching movement in the virtual environment, Sachika Takemori, Juri Nakagawa and Shintaro Nakatani
  4. Speech Emotion Recognition for Public Speaking Training in Virtual Reality, Sarah Saufnay, Elodie Etienne, Thibaud Vanmechelen and Michael Schyns
  5. Learning to Refine Gesture-Derived Voxel-to-Loops for Generative 3D Modeling in VR, Kallen Lonbom and Trudi Di Qi
  6. Digital Face Manipulation Detection in Virtual Reality: Performance and Gaze Behaviour Analysis, Burak Palaz, Kenan Gürbüz, Robert Nichols and Christian Rathgeb
  7. Selection and Grouping of Bourbon Whiskey Aromas for Immersive Extended Reality Applications Using a Smell-Generation Device, Jorge Ortega-Moody, Yosselin Castro-Islas, Cesar Isaza, Guillermo Reyes-Morales, Ghazal Barari and Karina Anaya
  8. GAVIA-X: Interactive Generative AI-Driven Content Augmentation and Refinement for VR/XR, Leonardo Rocha and Paulo Abner Mesquita
Day 3 (Jan 28)
WIP Session 2 (8 papers)
Session chair: Yuichi Kurita, Hiroshima University
  1. Real-Time Dermatological Monitoring and Risk Alerts via XR Glasses and AI-Based Skin Lesion Detection, Jason Hahne, Ma Chen, Wu Kanzhi and Li Wei
  2. Hand Posture Generation for Object Manipulation Using Reinforcement Learning with Physics Simulation, Ikuma Kuribayashi, Taishi Iriyama and Takashi Komuro
  3. An Integrated Augmented Reality Support System for Evacuation and RescueOperations in Disaster Scenarios, Haruki Kata
  4. MathVR: Personality-Based Agents for Mathematics Education in Virtual Reality, Edward Scott Carvalho Johnson, Pedro Elias Engelberg Silva Borges, Arthur Galdino Dangoni, Davi Duarte de Freitas, Diogo Fernandes and Arlindo Rodrigues Galvão Filho
  5. Designing and Prompt-Engineering Spatial Assistants for Immersive Human-AI Interaction, Suhana Biswas, Yücel Uzun, Leif Oppermann and Ifigeneia Mavridou
  6. Dynamic Quadrant Filtering with Relative-Pose Binary Encoding for Graph-Guided 3D Gaussian Splatting, Hansa Hettiarachchi, Dong-Uk Seo and Soon-Yong Park
  7. Developing and Evaluating a Miniaturized Augmented Reality Navigation Study Quality Instrument (MARNSQI): A Work in Progress Protocol, Ziyu Qi, Christopher Nimsky and Miriam Bopp
  8. Evaluating Text-to-Speech for NPC-to-NPC Dialogues in 3D Scenes: A User Study with Video-Rendered Conversations for VR, Alexandre Costa Ferro Filho, Gustavo Webster, Andressa Bastos, Letícia Mendes, Augusto da Rosa, Paula Leandra Pinto, Gabriel Lucena, Rafael Sousa and Arlindo Galvão Filho
WIP Session 3 (6 papers)
Session chair: Monica Perusquia Hernandez, Nara Institute of Science and Technology
  1. Authenticity, Aesthetic Quality, and Audience Engagement in AI-Generated Virtual Performance: A Structural Equation Modeling Approach, Hui Wang and Peter Nigel Power
  2. 3D View Alignment and Autonomous Navigation of Telepresence Robots during Multi-Participant Interaction in Augmented Reality, Rhett Elliott, Jeff Benson, Pouria Rad and Jason Orlosky
  3. A Comparative Study of Data Augmentation Methods for Improving Cybersickness Prediction, Purnata Saha, Jyotirmay Nag Setu, Anjan Kumar Dev, Rifatul Islam, Maryam Tabar and John Quarles
  4. Spatial ID Authoring in Mixed Reality: A Unified Platform Integrating Anchoring and Visualization, Sami Brahim Djelloul, Yanru Chen, Alex Orsholits and Manabu Tsukada
  5. A Framework for Text-Guided 3D Avatar Generation with Upper Limb Differences, Fernanda Miyuki Yamada, João Paulo Gois and Hiroki Takahashi
  6. ForeSightVR: Forecasting Cybersickness and Cognitive Overload in VR Multitasking, Jyotirmay Nag Setu, Rifatul Islam and John Quarles

Demo Presentations (will be shown during the coffee breaks on days 1 and 2)

  1. Frame-First AR: Egocentric Scene Graphs with VLM-Augmented Semantics and Spatial Reasoning, Faraz Badali Naghadeh and Selim Balcisoy
  2. MusicMorph: An Interactive System for Creating Immersive Music Video Experiences with AI-driven Dance Generation, Tai-Chen Tsai, Tzu-Cheng Lo, Yu-Hsuan Cheng, Chi Tsao and Tse-Yu Pan
  3. Real-Time Voice-Based LLM Integration for XR Tutoring: A Prototype Implementation, Ali Geris and Günter Alce
  4. AI-Generated Environments and Mixed Reality Interactions for User-Driven Story Creation, Ailin Dong, Zainab Husain, Xinzhou Zhang and Peter Coppin
  5. Feel My Focus: Gaze-Triggered Digital Twin Creation for Remote Collaboration, Shih-Yu Ma, Suibi Che-Chuan Weng, Ming-Yuan Pai, Tom Yeh and Ellen Yi-Luen Do
  6. Image-to-3D for Cultural Heritage: Voice Interaction and Retrieval-Augmented Guidance in VR, Rone Cesar Brandão Filho, Murilo de Oliveira Guimarães, Arthur Galdino Dangoni, Arthur Ricardo Sousa Vitória, Rafael Teixeira Sousa and Arlindo R. Galvão Filho

Workshop Lists

Check workshop pages.

Self-organized social event options

These are not part of the official conference. But if you are interested, you can use the related Discord channel to organize social gatherings after the conference closing. Potential options recommended by local OC members include: