
January 26-28, 2026, Osaka, Japan
PROGRAM
Registration starts each day at 8:30 at the registration desk in the hallway.
Demos take place during the coffee breaks in the foyer or hallway.
Grayed out time slots are single tracks.
Paper Presentations (15 minutes for presentation and 2-3 minutes for Q&A)
Day 1 (Jan 26)
Paper Session 1: Applications in Education and Training
Session chair: Nobuyuki Umezu, Ibaraki University
- 11:00 Towards Calibration Robust: 6DoF Multi-Horizon Head Motion Prediction for Consumer XR, Ziyu Zhong, Björn Landfeldt, Günter Alce and Héctor Caltenco
- 11:20 A Novel Hybrid Conical-Linear Laser Registration Method for Mixed Reality Navigation, Ziyu Qi, Shiyu Zhang, Jiashu Zhang, Xiaolei Chen, Christopher Nimsky and Miriam Bopp
- 11:40 Prototyping and Evaluating a Real-time Neuro-Adaptive Virtual Reality Flight Training System, Evy van Weelden, Jos Prinsen, Caterina Ceccato, Ethel Pruss, Anita Vrins, Maryam Alimardani, Travis Wiltshire and Max M. Louwerse
Paper Session 2: XR Systems, Rendering, and Content Generation (3 papers)
Session chair: Gregory Welch, University of Central Florida
- 1:30 VR Panorama Inpainting: A Feasibility Study of High-Resolution View Synthesis for Virtual Reality, Lillian Maria Eagan, Nam Nguyen, Angela Victoria Chen, Theresa Zhu, Seth Maxwell Johnson, Pranav Reddy Dumpa, Benjamin Jonson Geil, Jonathan Ventura and Stefanie Zollmann
- 1:50 Augmented Reality Visual Retrieval for Object Detection and Corpus-Guided Content Generation, Alireza Taheritajar, Jieqiong Zhao and Jason Orlosky
- 2:10 Filling the Silence: Educating Users During Long-Latency Tasks in Conversational Procedural Generation, Matteo Bosco, Peter Kán, Anastasia Wieser, Nooshin Shariattalab, Iva Kovacic and Hannes Kaufmann
Day 2 (Jan 27)
Paper Session 3: Cybersickness, Physiology, and User State Modeling (3 papers)
Session chair: Tse-Yu Pan, National Taiwan University of Science and Technology
- 11:00 Predicting Motion Sickness Caused by Mismatched VR Visual Motion and Physical Rotation Using Resting-state EEG and EEGPT, Haerin Byeon, Gang Li, Frank Pollick and Sung-Bae Cho
- 11:20 Prediction of Cybersickness Symptoms in Virtual Reality using Prototypical Networks, Anjan Kumar Dev, John Quarles and Maryam Tabar
- 11:40 Gaze for Dyads & Blinks for Triads: Predictors for Task Engagement in Social VR, Carlos Gonzalez Diaz, Cristina Dobre, Elisabeth André and Cristina Conati
Paper Session 4: Immersive Training and Professional Education in XR (5 papers)
Session chair: Yuichi Hiroi, Cluster Metaverse Lab
- 1:30 SMART-VR: An Integrated Virtual Reality Platform for Stress Management and Real-Time Biofeedback in Firefighter Training, Mehdi Mekni
- 1:50 Too Positive to Be True? Sentiment Analysis of AI-Guided vs. Human-Led Debriefings in Virtual Reality Counseling Training, Kristian Träg, Miriam Mulders and Dominik Evangelou
- 2:00 EmSim: An AI-Driven VR Simulation for Scenario-Based De-Escalation Training in Law Enforcement, Duo Wang, Kyrian Liang, Wenxuan Song, Qingxiao Zheng, Zyra Sheikh, Jen Whiting, Victor Lu, Mike Yao and Caroline Cao
- 2:20 SPATIALTUTOR: Object-Aware Mixed Reality Training for Procedural Medical Skills Training with AI-Driven Support, Duo Wang, Jianwei Ni, Yuhan Zhou, Weiyu Ding, Wenxuan Song, Shandra Jamison, Mike Yao and Caroline Cao
- 2:40 Supplementing Patient Encounter Training for Preservice Nurses: Towards an AI×VR Approach, Yupei Duan, Xinhao Xu, Yuanyuan Gu, Shangman Li, Hao He and Jhon Bueno-Vesga
Day 3 (Jan 28)
Paper Session 5: Social Interaction and Intelligent Agents in Virtual Environments (3 papers)
Session chair: Takashi Komuro, Saitama University
- 1:30 Fostering Engagement through a Latency-Optimized LLM-based Dialogue System for Multimodal ECA Responses, Konstantin W. Kühlem, Jonathan Ehret, Torsten W. Kuhlen and Andrea Bönsch
- 1:50 Designing Emotionally Intelligent Embodied Agents for Immersive Virtual Reality Experiences, Seyedbehnam Rad, Razeen Hussain, Manuela Chessa and Fabio Solari
- 2:10 Large-scale, Longitudinal Field Study of AI-agent–User Interactions in Commercial Metaverse, Yuichi Hiroi, Yuki Imai, Hikari Yanagawa and Takefumi Hiraki
WiP Presentations (8 minutes for presentation and 1-2 minutes for Q&A, including time for switching laptops)
Day 2 (Jan 27)
WIP Session 1 (8 papers)
Session chair: Alexander Marquardt, Nara Institute of Science and Technology
- Interpreting High-Dimensional Earth–Moon Space Mission Design with Supervised Learning and Augmented Reality, Justin Schmitt, Seur Gi Jo, Marc Torrente, Henry Arnold, Michelle Aros, Barbara Chaparro, Kathleen Howell and David Canales
- Sight By Sound: Real-Time Sonification of Stereo Depth Maps Using Hilbert Curves for Assistive Navigation with Virtual Training Environment, Milian Ingco and Sejong Yoon
- Modeling a Pupillary Response on reaching movement in the virtual environment, Sachika Takemori, Juri Nakagawa and Shintaro Nakatani
- Speech Emotion Recognition for Public Speaking Training in Virtual Reality, Sarah Saufnay, Elodie Etienne, Thibaud Vanmechelen and Michael Schyns
- Learning to Refine Gesture-Derived Voxel-to-Loops for Generative 3D Modeling in VR, Kallen Lonbom and Trudi Di Qi
- Digital Face Manipulation Detection in Virtual Reality: Performance and Gaze Behaviour Analysis, Burak Palaz, Kenan Gürbüz, Robert Nichols and Christian Rathgeb
- Selection and Grouping of Bourbon Whiskey Aromas for Immersive Extended Reality Applications Using a Smell-Generation Device, Jorge Ortega-Moody, Yosselin Castro-Islas, Cesar Isaza, Guillermo Reyes-Morales, Ghazal Barari and Karina Anaya
- GAVIA-X: Interactive Generative AI-Driven Content Augmentation and Refinement for VR/XR, Leonardo Rocha and Paulo Abner Mesquita
Day 3 (Jan 28)
WIP Session 2 (8 papers)
Session chair: Yuichi Kurita, Hiroshima University
- Real-Time Dermatological Monitoring and Risk Alerts via XR Glasses and AI-Based Skin Lesion Detection, Jason Hahne, Ma Chen, Wu Kanzhi and Li Wei
- Hand Posture Generation for Object Manipulation Using Reinforcement Learning with Physics Simulation, Ikuma Kuribayashi, Taishi Iriyama and Takashi Komuro
- An Integrated Augmented Reality Support System for Evacuation and RescueOperations in Disaster Scenarios, Haruki Kata
- MathVR: Personality-Based Agents for Mathematics Education in Virtual Reality, Edward Scott Carvalho Johnson, Pedro Elias Engelberg Silva Borges, Arthur Galdino Dangoni, Davi Duarte de Freitas, Diogo Fernandes and Arlindo Rodrigues Galvão Filho
- Designing and Prompt-Engineering Spatial Assistants for Immersive Human-AI Interaction, Suhana Biswas, Yücel Uzun, Leif Oppermann and Ifigeneia Mavridou
- Dynamic Quadrant Filtering with Relative-Pose Binary Encoding for Graph-Guided 3D Gaussian Splatting, Hansa Hettiarachchi, Dong-Uk Seo and Soon-Yong Park
- Developing and Evaluating a Miniaturized Augmented Reality Navigation Study Quality Instrument (MARNSQI): A Work in Progress Protocol, Ziyu Qi, Christopher Nimsky and Miriam Bopp
- Evaluating Text-to-Speech for NPC-to-NPC Dialogues in 3D Scenes: A User Study with Video-Rendered Conversations for VR, Alexandre Costa Ferro Filho, Gustavo Webster, Andressa Bastos, Letícia Mendes, Augusto da Rosa, Paula Leandra Pinto, Gabriel Lucena, Rafael Sousa and Arlindo Galvão Filho
WIP Session 3 (6 papers)
Session chair: Monica Perusquia Hernandez, Nara Institute of Science and Technology
- Authenticity, Aesthetic Quality, and Audience Engagement in AI-Generated Virtual Performance: A Structural Equation Modeling Approach, Hui Wang and Peter Nigel Power
- 3D View Alignment and Autonomous Navigation of Telepresence Robots during Multi-Participant Interaction in Augmented Reality, Rhett Elliott, Jeff Benson, Pouria Rad and Jason Orlosky
- A Comparative Study of Data Augmentation Methods for Improving Cybersickness Prediction, Purnata Saha, Jyotirmay Nag Setu, Anjan Kumar Dev, Rifatul Islam, Maryam Tabar and John Quarles
- Spatial ID Authoring in Mixed Reality: A Unified Platform Integrating Anchoring and Visualization, Sami Brahim Djelloul, Yanru Chen, Alex Orsholits and Manabu Tsukada
- A Framework for Text-Guided 3D Avatar Generation with Upper Limb Differences, Fernanda Miyuki Yamada, João Paulo Gois and Hiroki Takahashi
- ForeSightVR: Forecasting Cybersickness and Cognitive Overload in VR Multitasking, Jyotirmay Nag Setu, Rifatul Islam and John Quarles
Demo Presentations (will be shown during the coffee breaks on days 1 and 2)
- Frame-First AR: Egocentric Scene Graphs with VLM-Augmented Semantics and Spatial Reasoning, Faraz Badali Naghadeh and Selim Balcisoy
- MusicMorph: An Interactive System for Creating Immersive Music Video Experiences with AI-driven Dance Generation, Tai-Chen Tsai, Tzu-Cheng Lo, Yu-Hsuan Cheng, Chi Tsao and Tse-Yu Pan
- Real-Time Voice-Based LLM Integration for XR Tutoring: A Prototype Implementation, Ali Geris and Günter Alce
- AI-Generated Environments and Mixed Reality Interactions for User-Driven Story Creation, Ailin Dong, Zainab Husain, Xinzhou Zhang and Peter Coppin
- Feel My Focus: Gaze-Triggered Digital Twin Creation for Remote Collaboration, Shih-Yu Ma, Suibi Che-Chuan Weng, Ming-Yuan Pai, Tom Yeh and Ellen Yi-Luen Do
- Image-to-3D for Cultural Heritage: Voice Interaction and Retrieval-Augmented Guidance in VR, Rone Cesar Brandão Filho, Murilo de Oliveira Guimarães, Arthur Galdino Dangoni, Arthur Ricardo Sousa Vitória, Rafael Teixeira Sousa and Arlindo R. Galvão Filho
Workshop Lists
Check workshop pages.
Self-organized social event options
These are not part of the official conference. But if you are interested, you can use the related Discord channel to organize social gatherings after the conference closing. Potential options recommended by local OC members include:
- Suishun Hot Spring: a 20 minute walk from campus - open until late at night
- Minoh Waterfall Hike: 20 minutes by train and a 40 minute hike in the Japanese mountains up to a waterfall
- Namba Station: 35 minutes by train/subway - Namba station is the gem of Japanese nightlife for drinks, food, and entertainment